The Next Big Tech Thing The intersection of tech and entrepreneurship

9Jan/100

Startup School 2009 with Mark Zuckerberg

Great video with amazing entrepreneurs... a must watch for anyone working on or in a startup.

(Sorry about the poor audio quality)

Watch live video from Startup School on Justin.tv

28Dec/090

Are You Building A Sustainable Business? Increasing Your Clients’ Revenue Is The Quickest Way To Win More Clients

Sustainable businessWhat is a sustainable business?

What I mean by this is not about the "green" side of business but about the value that you provide for your customers. A sustainable business in this context is defined as a business where users (clients) receive more value back than they put in to it. Sounds simple? Well it's surprising how many people ignore this simple rule of thumb.

Take for example a simple distributor to retailer relationship. The distributor goes to it's vendors and negotiates the lowest price possible because of it's large size. Also most large distributors have a distribution network which allow them to get a product to it's destination quickly and cheaply. For all this the distributor takes a small piece of the profit.

Is this a sustainable business? Yes indeed it is... for every $1 a retailer spends with a distributors they will be able to create let's say $1.50 of revenue. This way the more a retail purchases from the distributor they will then themselves see a greater return.

If you are able to do the same for your clients you will have one of the easiest sales possible. Walking into a potential client offering to create $1.50 of revenue for every $1.00 your paid will be the fastest way to win a new client.

Is your business sustainable?

Not all products and services can be this easily correlated from money spent to money received. Let's say for example your a consultant that designs web sites for small businesses. It is difficult to prove direct correlation between your new site design and an increase in that client's bottom line.

How can I make my business more sustainable?

Let's take the example from above... The most important part of showing your client where you can add value. One way to do this is by using analysis of the metrics around their lead generation. Performing an A/B Test of the site before and after the redesign you can prove to your client where you can add value. In this case I would recommend that you setup a test to specifically show your client the rate of conversions before and after of the site design.

Knowing that you will be giving your clients these metrics will have you thinking how to provide the most value possible thought your work. This is always good for both you and your clients.

This will help provide you with amazing endorsements for your business. It may come in the form of something for example of when a past client tells a friend "XYZ Design Company helped me increase the conversions on my site by 45%". Endorsements like this are guaranteed to get people's to pay attention.

Showing that you can provide real tangible value is by far the quickest way to increase your own bottom line.

What do you think about this? I would really like to hear your feedback in the comments section below.

[Image Credit]

26Dec/090

3 Reasons That Site Owners Are Not Using A/B Testing

1 - Unsure of what to test

You've decided to run an A/B test but now what? What are you are testing? With an infinitive number of possibilities to test it's not always easy to know what elements of the page to begin with.

I would also recommend that you start testing your call to action to find out what will increase conversions.

2 - Unsure of how to test

There is a decently steep learning curve when it comes to the Google Website Optimizer. Also there is a lack of simple and inexpensive tools in the market to help introduce users to A/B testing. I would like to see more tools available to help users who are just beginning to A/B test,  please leave comments with recommendations.

3 - Not enough traffic

If you do not have the traffic volume it makes it difficult to collect enough data to preform proper analysis. For the long term I would always recommend inbound marketing to increase your traffic but for the short term cheap paid traffic with StumbleUpon Ads can help get the traffic and data that you need to run an A/B test.

What do you think?

What are the reasons most people are currently not A/B testing?

How can we help get more people to run A/B tests on their site?

[Image Credit]

15Dec/092

With Google Chrome OS Your Web Applications Will Be The New Desktop Applications

google-chrome-first-pageThe other day I had the privilege of writing code almost nonstop (with a couple small food breaks) for about 12 hours. During this long sprint I left Pandora open the entire day on one of my side monitors. I noticed something interesting after my 12 hours (I am a PandoraOne client) of continuously using Pandora... I provided just one single pageview to the site after spending half of a day on it.

Pandora of course has already seen this coming and is optimized for it. The ad impressions on their free version are displayed based on time on the site and not page view.

More products also act like this including Gmail and Google Reader. Even the product I am currently working on (BuzzStat.com) is feeling more and more like an desktop application and less like a web site as we develop it further.

This is becoming more common in this new land of the AJAX built web but I believe in the next 3 years we will see an explosion of web apps that feel more like desktop apps. Right now the web is already moving in that direction but we will soon see this accelerate if Google has it's way.

Why is this?

The launch of the Google Chrome OS may be the single largest push to make your desktop and the web become one. With that change there will be no more concept of "desktop applications". The web applications under development today will now be the new desktop applications of tomorrow.

What you need to do is be prepared when this change happens. The web application your developing today needs to start looking and feeling more like a desktop application. This is the way it will be treated and this is what users will soon come to expect.

This is the direction the web will soon go so it's better to be ahead of the curve.

25Nov/092

How To Build A Site That Generates Revenue

Are you building a site that will require a pay wall that generates revenue? If so, this interview by Andrew Warner is a must watch.

Andrew Warner at Mixergy conducts many great interviews with entrepreneurs such as this interview with Wil SchroterWil Schroter is the founder of Affordit.comgoBIGnetwork.comGotCast.com.

In this interview Wil talks about how he builds sites which generate revenue through a pay wall. He talks about his methods of advertising, pricing, user acquisition. For anyone who is building a site that will be charging monthly or a one-time fee you may want to listen close to what Wil talks about here.

http://mixergy.com/affordit-wil-schroter/

Mixergy Interview

19Nov/090

Don’t get tricked by the startup dollhouse theory

I've heard this idea from a number of resources but I would like to cover it here because I believe it is so important to the success of your startup. There is a theory which is called The Startup Doll House Theory. The startup founders that follow this idea usually are not even aware that they are following it.
What The Startup Doll House theory states is that a startup company is a small version of it's full sized counter part. Large software companies do not just employ engineering and sales departments but also QA, marketing, finance, support, etc. The startup doll house theory says that in your startup must also have employees in each of these departments.
In just about every case the idea that  a small software startup needs to have these departments is a terrible killer to resources and productivity. Initially software startups need to reframe from hiring any employees that are critical in building or selling the core product. Other than the obvious problem that adding this additional head count will massively increase cost it is also a huge drain on productivity. Additional non-sales or non-engineering employees will distract you from the task at hand and cause a loss of focus.
Initially tasks can be split into 2 buckets. Tasks in one bucket such as marketing, advertising, etc will be handled by the sales department. The other bucket will be handled by the engineering team with tasks such as QA, support, IT, etc. This should be done even when there are 2 founders on the initial team.
Do not fall victim to The Startup Dollhouse Theory. Keep the core team lean and focused as possible and this will give your business a laser-like focus to achieve success.

2373092379_9a9a89711c_bI've heard this idea from a number of resources but I would like to cover it here because I believe it is so important to the success of your startup. There is a theory which is called The Startup Doll House Theory. The startup founders that follow this idea usually are not even aware that they are following it.

What The Startup Doll House theory states is that a startup company is a small version of it's full sized counter part. Large software companies do not just employ engineering and sales departments but also QA, marketing, finance, support, etc. The startup doll house theory says that in your startup must also have employees in each of these departments.

In just about every case the idea that  a small software startup needs to have these departments is a terrible killer to resources and productivity. Initially software startups need to reframe from hiring any employees that are critical in building or selling the core product. Other than the obvious problem that adding this additional head count will massively increase cost it is also a huge drain on productivity. Additional non-sales or non-engineering employees will distract you from the task at hand and cause a loss of focus.

Initially tasks can be split into 2 buckets. Tasks in one bucket such as marketing, advertising, etc will be handled by the sales department. The other bucket will be handled by the engineering team with tasks such as QA, support, IT, etc. This should be done even when there are 2 founders on the initial team.

Do not fall victim to The Startup Dollhouse Theory. Keep the core team lean and focused as possible and this will give your business a laser-like focus to achieve success.

[Photo Credit]

12Nov/090

Announcing the RateMyStartup.com site launch

As a fun project I've started a site called RateMyStartup.com.

I've built this site as something to help out early stage entrepreneurs get the word out about their company. Also RateMyStartup.com can be used to help founders get feedback on their business as early as possible. The hope is to create a community where entrepreneurs can go to get advice, guidance and feedback on their venture.

Most startups spend countless hours building a product but find out months later than they have been heading in a bad direction. The goal is that by having a community to share ideas with you will not fall into the same trap. Using this early feedback can help save unbelievable amounts to wasted time and lost productivity.

If your just getting started and would like to hear feedback then please submit your site to RateMyStartup.com. If you already have your business off the ground but would like to promote it in the startup community then please submit your site to RateMyStartup.com.

11Nov/090

Ten Rules for Web Startups

Ten Rules for Web StartupsEvan Williams had a great post titled, “ten rules for web startups” that every entreprenuer should read so I will reprint here:

#1: Be Narrow
Focus on the smallest possible problem you could solve that would potentially be useful. Most companies start out trying to do too many things, which makes life difficult and turns you into a me-too. Focusing on a small niche has so many advantages: With much less work, you can be the best at what you do. Small things, like a microscopic world, almost always turn out to be bigger than you think when you zoom in. You can much more easily position and market yourself when more focused. And when it comes to partnering, or being acquired, there's less chance for conflict. This is all so logical and, yet, there's a resistance to focusing. I think it comes from a fear of being trivial. Just remember: If you get to be #1 in your category, but your category is too small, then you can broaden your scope—and you can do so with leverage.

#2: Be Different
Ideas are in the air. There are lots of people thinking about—and probably working on—the same thing you are. And one of them is Google. Deal with it. How? First of all, realize that no sufficiently interesting space will be limited to one player. In a sense, competition actually is good—especially to legitimize new markets. Second, see #1—the specialist will almost always kick the generalist's ass. Third, consider doing something that's not so cutting edge. Many highly successful companies—the aforementioned big G being one—have thrived by taking on areas that everyone thought were done and redoing them right. Also? Get a good, non-generic name. Easier said than done, granted. But the most common mistake in naming is trying to be too descriptive, which leads to lots of hard-to-distinguish names. How many blogging companies have "blog" in their name, RSS companies "feed," or podcasting companies "pod" or "cast"? Rarely are they the ones that stand out.

#3: Be Casual
We're moving into what I call the era of the "Casual Web" (and casual content creation). This is much bigger than the hobbyist web or the professional web. Why? Because people have lives. And now, people with lives also have broadband. If you want to hit the really big home runs, create services that fit in with—and, indeed, help—people's everyday lives without requiring lots of commitment or identity change.Flickr enables personal publishing among millions of folks who would never consider themselves personal publishers—they're just sharing pictures with friends and family, a casual activity. Casual games are huge. Skype enables casual conversations.

#4: Be Picky
Another perennial business rule, and it applies to everything you do: features, employees, investors, partners, press opportunities. Startups are often too eager to accept people or ideas into their world. You can almost always afford to wait if something doesn't feel just right, and false negatives are usually better than false positives. One of Google's biggest strengths—and sources of frustration for outsiders—was their willingness to say no to opportunities, easy money, potential employees, and deals.

#5: Be User-Centric
User experience is everything. It always has been, but it's still undervalued and under-invested in. If you don't know user-centered design, study it. Hire people who know it. Obsess over it. Live and breathe it. Get your whole company on board. Better to iterate a hundred times to get the right feature right than to add a hundred more. The point of Ajax is that it can make a site more responsive, not that it's sexy. Tags can make things easier to find and classify, but maybe not in your application. The point of an API is so developers can add value for users, not to impress the geeks. Don't get sidetracked by technologies or the blog-worthiness of your next feature. Always focus on the user and all will be well.

#6: Be Self-Centered
Great products almost always come from someone scratching their own itch. Create something you want to exist in the world. Be a user of your own product. Hire people who are users of your product. Make it better based on your own desires. (But don't trick yourself into thinking you are your user, when it comes to usability.) Another aspect of this is to not get seduced into doing deals with big companies at the expense or your users or at the expense of making your product better. When you're small and they're big, it's hard to say no, but see #4.

#7: Be Greedy
It's always good to have options. One of the best ways to do that is to have income. While it's true that traffic is now again actually worth something, the give-everything-away-and-make-it-up-on-volume strategy stamps an expiration date on your company's ass. In other words, design something to charge for into your product and start taking money within 6 months (and do it with PayPal). Done right, charging money can actually accelerate growth, not impede it, because then you have something to fuel marketing costs with. More importantly, having money coming in the door puts you in a much more powerful position when it comes to your next round of funding or acquisition talks. In fact, consider whether you need to have a free version at all. The TypePad approach—taking the high-end position in the market—makes for a great business model in the right market. Less support. Less scalability concerns. Less abuse. And much higher margins.

#8: Be Tiny
It's standard web startup wisdom by now that with the substantially lower costs to starting something on the web, the difficulty of IPOs, and the willingness of the big guys to shell out for small teams doing innovative stuff, the most likely end game if you're successful is acquisition. Acquisitions are much easier if they're small. And small acquisitions are possible if valuations are kept low from the get go. And keeping valuations low is possible because it doesn't cost much to start something anymore (especially if you keep the scope narrow). Besides the obvious techniques, one way to do this is to use turnkey services to lower your overhead—Administaff,ServerBeachweb apps, maybe even Elance.

#9: Be Agile
You know that old saw about a plane flying from California to Hawaii being off course 99% of the time—but constantly correcting? The same is true of successful startups—except they may start out heading toward Alaska. Many dot-com bubble companies that died could have eventually been successful had they been able to adjust and change their plans instead of running as fast as they could until they burned out, based on their initial assumptions. Pyra was started to build a project-management app, not Blogger. Flickr's company was building a game. Ebay was going to sell auction software. Initial assumptions are almost always wrong. That's why the waterfall approach to building software is obsolete in favor agile techniques. The same philosophy should be applied to building a company.

#10: Be Balanced
What is a startup without bleary-eyed, junk-food-fueled, balls-to-the-wall days and sleepless, caffeine-fueled, relationship-stressing nights? Answer?: A lot more enjoyable place to work. Yes, high levels of commitment are crucial. And yes, crunch times come and sometimes require an inordinate, painful, apologies-to-the-SO amount of work. But it can't be all the time. Nature requires balance for health—as do the bodies and minds who work for you and, without which, your company will be worthless. There is no better way to maintain balance and lower your stress that I've found than David Allen's GTD process. Learn it. Live it. Make it a part of your company, and you'll have a secret weapon.

#11 (bonus!): Be Wary
Overgeneralized lists of business "rules" are not to be taken too literally. There are exceptions to everything.

[Image credit]

2Nov/091

Until you have a client your business is just a hobby

A great quote for many first time entrepreneurs to listen to when first starting out is "Until you have a client your business is just a hobby". What this means is that when your first starting a new venture the 3 most important things are revenue, revenue and revenue.

Many people start with and get bogged down on things such as what color business cards to make, should they form a S Corp or LLC or what is the best way to reduce tax exposure at the end of the year. Don't get me wrong, all of these things are very important but not until your business is producing some significant revenue. Without that revenue it is basically a hobby that you have very nice business cards for.

Many first time entrepreneurs typical do know realize that they can only mentally go so far with an unprofitable business. Eventually if a business is not going anywhere it will run out of steam and fade away.

Revenue changes all of this... You will then have the cash you need to hire people such as an accountant, lawyer, designer, etc to figure this all out for you. Also this will give you the critical push you need to keep building your business.

The most common defensive I hear about this is "What about companies that went for a very long time without revenue such as Google, Yahoo and many others". The two objections here are that a lot of these companies were started by very senior entrepreneurs who have been through it before. Secondly many of these companies were hobbies/school projects to begin with and eventually morphed into companies when they started to become profitable.

I am not saying that this is the only way to do it... I am just saying that it just massively raises your odds of success.

19Oct/090

The biggest source of waste in a startup is building something that nobody wants

Great quote that every startup entrepreneur needs to remember - "The biggest source of waste in a startup is building something that nobody wants"

One of the worst things that any entrepreneur can do is to spend many days/weeks/months/years working on their business before pitching it to a potential client. The very best thing any entrepreneur can do is to get their first sale as quickly as possible.

Getting sale #1 will validate your idea, provide you with invaluable feedback and give you the mental push you need to keep moving the business to the next level. If you wish to succeed you need to receive all this as fast as you possibly can.

Entrepreneurs need to keep in mind that they first product to market will have a large unforeseeable flaw 100% of the time... it will happen every time no matter what you do to prepare. The only way to realize this flaw is to get the product in the hands of users as quickly as possible. The users will give you the feedback you need but you first need it to get into their hands.

To make things worse the more time you spend building the initial product the larger it will inevitability. The larger it gets the more difficult it is to make changes to it. Since version 1.0 is flawed 100% of the time wouldn't you want to make the tweaks you need before the product becomes large and unwieldy? If you wait until the product is already very refined (but in the wrong direction) your then in danger of a total rewrite... at that point you would have been better doing nothing at all and you would have been at the exact same point.

The quote was from entrepreneur Eric Ries during a presentation given at Stanford. Watch the entire presentation below.

   
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